![]() ![]() ![]() (Sidenote: the manager avatar in particular is so ugly and pixelated it looks like software from 1993, I'm shocked SI prefers showing it off as a "feature" to having nothing at all.) This all continued as the base look for 19 and 20. The 3d match graphics look just as good as current and less cartoonish especially the stands and stadiums.įM18 added scouting cards which are still just a mess of unnecessary clicks and navigation for the same information that was displayed more clearly and concisely without them in 17.įM18 also brought in clunkier overall UI design that feels tangibly worse, more convoluted, and repeats the same info in more places with many unneeded buttons, drop-downs, illogical flow, and wasted screen space. Match engine felt best yet (for me its by far). Not bad, but the UI and the 2D Classic turn me off big time.įM17. I played FM17 until two weeks ago and gave FM18 a try. I agree with FM20 features along with FM17 gameplay would be a lifetime game for me. I really like the newest additions though about manager-player interactions, player groups within the team and training. Also the regen faces were much much better, especially with hair packs.įM17 in terms of scouting and match engine. Can't really see defensive, dirty football working in newer games, sadly. I was inspired by Atletico) football I ever attempted in any FM. It reminded me about one of my favourite saves in FMs and I still remember winning everything with Napoli playing the ugliest (barely any possession, kicking the hell out of opposition players, etc. That's what the match engine needs to get back to. I didn't always win, because that's football, but it looked like my players were actually trying to play in the style I wanted. In FM19 (and this beta), I would still see loads of long balls, and shots from 30+ yards flying in, but on 17 after the tactic was fluid, it played out exactly how I wanted. For example, in my last FM17 save, I was playing in Colombia and played with a winger-less diamond formation with the emphasis on my No.10 to supply through balls to my forwards, incorporating a short passing style. You could set your team up exactly how you wanted and as long as you brought in the right personnel, you could get it working beautifully. Although, like any version, there were overpowered formations, there wasn't really an OP play style. ![]()
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